FreeComet

channel image

FreeComet

FreeComet

subscribers

I do the ears and the forehead gem

I work on the face and start the helmet. Also put in some placeholder eyes.

My second attempt at making the head

I start work on Bass' head and neck. I might need another attempt at it though.

I work on the shoulder pieces and merge the arms back into the body. Basically finish the model of the body before I move onto the head. I still have texturing ahead of me too

I spend a really long time working on the shoulder pads

I work on the emblem and shoulder pads

I work on the arms, legs, and back.

Music provided by TheRelaxedMovement.
Check it out here: https://www.youtube.com/watch?v=oWTuWDrWDLo&t=27927s
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved

I add in some placeholder textures, continue work on the leg guards, and block out his chest symbol

Music provided by TheRelaxedMovement.
Check it out here: https://www.youtube.com/c/TheRelaxedM...
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved

I add in a key display and work on Bass' feet and leg guards.

Music provided by TheRelaxedMovement.
Check it out here: https://www.youtube.com/c/TheRelaxedM...
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved

I work on his arm bracers, feet, and block out a few places I missed last time.

Music provided by TheRelaxedMovement.
Check it out here: https://www.youtube.com/c/TheRelaxedM...
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved

I continue to block out objects, stare at references, and begin modeling the hands. Will still be a while before it starts looking good.

Music provided by TheRelaxedMovement.
Check it out here: https://www.youtube.com/c/TheRelaxedM...
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved

I start the basic blocking out of Bass. Will probably be a little while before it starts looking good.

Music provided by TheRelaxedMovement.
Check it out here: https://www.youtube.com/c/TheRelaxedM...
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved

Sorry for the delay. This took a lot longer to render than I expected. I added in some lightning using Geometry nodes. If you enjoyed the render, I would like for you to consider liking it and sharing it with anyone you think would enjoy it. Also consider subscribing to see more renders in the future. This has been a really fun project and it turned out better than I had reason to expect.

I finished texturing my Murasama model. It was rather uneventful, so I'll just give you the tutorials I found the materials from. This is just the first render. I intend to play with the lighting a little more and also add in something extra before I do the final render. I didn't want to keep you guys waiting for that though. Thanks for following along and I hope you enjoy it.

Brushed metal:
https://www.youtube.com/watch?v=XTWRJ...

Steel of the blade:
https://www.youtube.com/watch?v=73hPe...

Diamond Plate Steel for the hilt:
https://www.youtube.com/watch?v=PtF2B...

I finish work on the hilt and move onto UV mapping

I continue more work on the hilt

I continue work on the hilt

I work on the trigger and the hilt details

I do the pommel and start work on the trigger

I finish up the Murasama logo

I start work on the hilt and the Murasama symbol

I work on the cross guard. I learn how to use boolean modifiers for this. Hope you enjoy watching me struggle with them on camera.

I begin work on Sam's Sword from Metal Gear Rising Revengence. This is a work in progress. I still have a lot of details to add

SHOW MORE

Created 3 years, 3 months ago.

149 videos

Category Gaming

An aspiring Game Dev who's trying to learn how to use Unreal Engine 4 and Blender. I post my videos on Alt-Tech. I'm also on Rumble: https://rumble.com/c/FreeComet and my Minds account is https://www.minds.com/freecomet/. My Discussions account is https://discussions.app/u/FreeComet and you can see some of my 3D models on https://www.artstation.com/freecomet