Mr.Computer

channel image

Mr.Computer

Mr.Computer

subscribers

A helicopter simulator released by Microprose in 1991 for IBM Compatibles and ported to the Amiga in 1993. This is the updated version for AGA Amigas, published in 1994. The video contains unboxing and overview, as well as gameplay of a single mission on my Amiga 1200 (Blizzard 68030).

Gunship 2000 is sequel to the legendary Gunship from the mid-80s which was very popular on both 8bit and 16bit formats, although it still looked like an 8bit game on the latter.
GS2000 is vastly improved in every way taking advantage of the 16bits, but in some cases the flight model was more convincing in the first game, in its own crude way.
Generally, it is quite an easy game; not 100% simulator, but not an arcade either. So, as with most Microprose games, it could be fun for both simulation buffs and casual gamers.

The VGA version is probably the best, though it's also really good on the Amiga.
I've only tried the Playstation version briefly on an emulator once, but I don't remember much because it's been months since I recorded that footage.
If memory serves, it felt more arcadeish, but it's possible that there were options available for more realistic gameplay.

Summing up, it is a great sequel and quite a memorable game.
I used to play it on the Amiga quite a bit and thought it was very enjoyable.

REM *** CONTENTS ***
00:00 Introduction
00:25 Box Cover
01:19 Brief comparison between Gunship and Gunship 2000
04:02 Unboxing
06:58 The PC version
08:01 The OCS Amiga version
08:37 The AGA Amiga version
09:14 The CD32 version
10:27 The bug of the AGA release and how to fix it
11:43 The Playstation version
12:23 Gameplay - Single Mission A1200 (Blizzard 030)
33:44 Debriefing
34:04 Ending

New year wishes for 2023 featuring a retrospective of last year's videos.
Mr. Computer, the computers in the household and the user, wish you all a Happy New Year.

Playthrough of Pole Position. Namco's pioneering racing game from 1982. It was the first racer I ever played at the arcade and my favourite to this day.

A WWII submarine simulation released by Microprose in 1990 for IBM Compatibles and ported to the Amiga in 1991. This video features unboxing and overview, as well as gameplay of one mission on my Amiga 500 connected to a Commodore 1084 CRT monitor.
Silent Service II is sequel to Sid Meier's 1985 8bit best seller, which was very popular on the Commodore 64 though also released for the Amiga a couple of years later.
It sports various improvements over its predecessor, most notably the better graphics and sound. It is visually better on the VGA, though by a tight margin, but the game sounds better on the Amiga.
As a simulator it is good for the time of release. It won't bother you with sonar or TMA, as it's all done by your crew. So, it's very playable and enjoyable for everybody.
Summing up, a very nice sequel to a legendary game.

REM *** CONTENTS ***
00:00 Introduction
00:25 Box overview and
01:18 Brief comparison with the VGA version
01:47 Brief comparison with Silent Service 1
02:29 Unboxing
06:56 Mission Selection - Mush on the Loose
07:31 Briefing
07:45 Gameplay
18:44 Debriefing
18:55 Ending

Playthrough of Konami's 1981 space shooter. It was one of the first games I played at the arcade and one of my favourites.

Playthrough of SEGA's 1985 motorcycle racing hit. I used to play this quite a bit at the arcade. It was very popular and looked "next gen".
If memory serves, this one and Super Hang On are the only bike racers I've played at the arcade.

This is Retroclinic's DataCentre-E, produced in 2009. It features 16 Bit IDE, two USB ports and RAM Disc. This video contains unboxing, setup and basic usage examples with the BBC Master 128.

I bought this for my BBC in 2010.
There was also a cheaper internal kit option available, but I preferred the neater and hassle free external kit which can also be connected to another BBC easily.
The main unit was inside an antistatic bag, but I've used that for something else.

It's been some time since I last used this, so I found out that the rubber thingies (whatever they're called) have melted when I tried to take it out of the box. Now I'll need to find out where such things are sold.

Videos may be becoming a drag, but I was quite happy when making this one, because it was an excuse to use the BBC again... Until it was time to go through some days of editing hell that is.
Anyway, I hope you like it.

REM *** CONTENTS ***
00:00 Introduction
00:16 Unboxing
02:20 A nasty surprise
03:00 The Datacentre-E main unit
03:21 Overview of the box contents
03:42 Installation
04:25 Configuration
05:25 CF Card formatting and usage
07:03 RAM Disc Drives
08:03 Saving to USB
09:25 Importing Disc Images from USB
11:00 Exporting to real floppy discs
12:20 Filesystem commands
12:46 Using a USB Mouse
13:40 Using the USB Slave port for Comms
15:10 Ending

A first person AD&D Role Playing Game developed by Westwood and published by SSI in 1990 for PCs. The Amiga version was released in 1991. This video features unboxing, a review and CRT capture of the game running on a real Amiga 500.
It is heavily influenced by the legendary Dungeon Master but sports far better graphics, nice sound effects and music, as well as interaction with friendly NPCs whom you can recruit.
Gameplay is excellent, the game is quite immersive and the Amiga version is really great.
If memory serves I managed to get as far as a green level back in the day, but hopefully I'll finish it this time!
In the first part of this playthrough I play the first Sewers' level.

REM *** CONTENTS ***
00:00 Introduction
00:32 Box overview
01:14 Comparison with Dungeon Master
01:45 Unboxing
06:35 SSI's 1991 Product Catalogs
09:53 Box Contents overview
10:16 Loading and Game Intro
14:09 Gameplay - Level 1 - Sewers
26:44 Ending

A 3D Action/Strategy game designed by Mike Singleton and published by Microprose/Rainbird in 1989. This video features unboxing of the Atari ST release and a comparison with the Amiga and PC on real hardware with CRT capture of gameplay samples.

The game sports great 2D and 3D graphics which move quite fast even on unexpanded machines.
The sound is limited to the necessary effects, while music is absent.
Gameplay is quite absorbing with an immersive scenario and nice atmosphere while the level of difficulty is adjustable.
If you disable the enemy planes it becomes quite pleasant and relaxing. If you leave them on they will bug you whenever you travel, making the game more challenging.

The ST and Amiga versions look identical, the only difference being the improved sound effects of the Amiga. The PC version too is very similar to the ST, but it's got colours instead of patterns for shading and some other minor differences. I think I prefer the patterns though, as they give the impression of haze at a distance.

Overall, a great game on all formats.

REM *** CONTENTS***
00:00 Introduction
00:36 Box cover
01:14 Unboxing and game overview
08:00 Box contents' overview
08:25 The Atari ST version
09:32 The Amiga version
11:21 The PC version
12:01 Side by side comparison
14:12 Ending

REM *** User's Memories ***
After reading the review on Pixel magazine in June 1990, I got interested in it and eventually played it on the Amiga. One thing that drew my attention was the ST mouse and Keyboard icons in the options screen, obviously inherited from the original ST release. I liked the game's graphics and atmosphere and played it quite a bit.
I'm not the original owner of this one, as I used to play it from a cracked copy back in the day. I bought this sometime before 2010 for the nostalgia and probably chose the ST version because of the magazine's review, or because of the Atari icons mentioned. I can't remember for sure though.

Gameplay of a single mission of Gunship 2000's PC version by Microprose, running on a Pentium with a Soundblaster. I think I've only tried the DOS version once, many years ago, as I used to play this on the Amiga. But since the DOS version is supposed to be slightly more challenging, I thought I'd do a quick Sunday night flight before going to bed.

You have to play a number of missions alone when you start the game, until you get enough promotions to command a flight and be allowed to play a campaign.
This is probably the hardest part of the game since you don't have wingmen or access to long range missiles which are restricted by rank.
So, it gets easier later on.

I might also play a campaign if I feel like it, or if you'd like to watch it (let me know in the comments)

The famous multimedia authoring program's introductory demo running on a real Amiga 1200 equipped with a Blizzard IV and a 1084 CRT Monitor.

REM *** CONTENTS ***
00:00 Introduction
00:27 Scala World
01:00 Scala Voice
01:25 Scala Features
02:37 Scala Video
04:49 Scala Rave
06:43 Scala Quiz
07:14 Scala Wipes
09:12 Scala Fonts
11:03 Lo Scalatore
11:58 Scala MM400
16:12 Ending

If you want to use ARexx on WB1.3 but haven't got the original disk handy, you can copy it over from your WB 2+ disks, as it was bundled with AmigaOS. Here's a quick tip on which files to copy.

A professional spreadsheet application developed by Grafox Ltd. / Precision Software in 1985. This is the Amiga version 1.05 released in 1989.
Superplan has got an interface that's very similar to Lotus 1-2-3 and it supports import/export in various file formats such as Lotus, dBase and CSV.
This video features unboxing of the Amiga version, an overview of the program and CRT capture of some usage examples running on a real Amiga 1000.

REM *** CONTENTS ***
00:00 Introduction
00:18 Box Overview
00:55 Unboxing
03:24 Summary of Features
05:24 ARexx support showcase
07:14 Similarities between Lotus 1-2-3 and Superplan
09:05 Exporting dBase files
09:47 Importing Youtube stats in CSV format
11:40 Macros and Autos; A data entry form example
14:15 Overview of the box contents
14:44 Ending

This is a compilation of every game I can remember playing at the arcades, from my introduction in 1983 until my last visit in 1999, in roughly the order that I played them.

I mostly played from '83 until '91 or 92, which was my favourite period there. I visited again just a couple of times in 94-95. The last year I went to an arcade was between 98-99, just to kill some time. I wasn't really interested anymore. After that, they started to die off.

Unboxing my Amiga 1200 HD Magic Pack, originally released by Escom / Amiga Technologies Inc. in 1995. This was my 3rd Amiga.

My Amiga 1200 (by Commodore) had an Apollo 040 accelerator during the 90s, but in the early 2000s I switched to a Blizzard PPC and a Mediator PCI busboard. So, it didn't fit in its original case anymore and I had to put in in a tower.
The expanded Amiga was great for my everyday use, but I soon started missing the original Amiga feel of the desktop case and keyboard (first world problems)
So, since they were still sold in those days, I bought this Magic Pack as a secondary Amiga and added a Blizzard-IV, to mainly use it for WHDload, Demos and generally nostalgic stuff.

The HD edition of the Magic Pack had a 260MB Hard Disk with the OS and bundled software preinstalled. It also included SCALA MM300.
I'd replaced it with a larger drive, but I don't remember what happened to the original one. I think a friend's got it.
Anyway, for the sake of making this video I did a clean 3.1 install that should look roughly as it was originally. But since I haven't got Scala MM300 I installed MM400 instead, which is left over from the TV Station days (that's what I bought the other A1200 for)

REM *** CONTENTS ***
00:00 Introduction and Box Overview
00:43 Unboxing
01:56 Box Contents
05:19 Setting up the Amiga 1200
07:03 Power on
07:27 Magic Pack's Bundled Software Showcase
07:42 WordWorth
08:05 Datastore
08:30 Turbocalc
09:11 Organiser
09:50 Photogenics
10:33 Personal Paint
11:26 Scala MM300 Documents
12:11 Scala MM400
13:04 Bundled games' manual
13:22 Pinball Mania
13:46 Whizz
14:47 Ending

A point & click adventure game by LucasFilm Games (LucasArts), first published in 1987. It was the first game ever to be developed using the S.C.U.M.M. engine. This video contains unboxing of the Amiga version released in 1989, a review, trivia and versions comparison among the Amiga 500, Atari 1040 ST, IBM PC, Commodore 64, Apple 2 and Nintendo NES featuring CRT Capture when on real hardware and video export on emulators.

REM *** CONTENTS ***
00:00 Introduction
00:20 Box cover and Game overview
01:55 Unboxing and Review
06:06 Trivia
09:49 The Commodore version of 1987
10:28 The IBM PC version 1 of 1988
11:18 The Japanese Nintendo NES version of 1988
11:49 The Amiga and Atari ST versions of 1989
12:30 The IBM PC enhanced version of 1989
13:08 The English Nintendo NES version version of 1990
13:50 Side by Side Versions' Comparison
18:01 Epilogue

REM *** User's Memories ***
I'd seen some screenshots of this one on Pixel magazine in the 80s, but never read a review. So, I though it was a horror game because of the name. I'd also seen the box at a computer store from a distance and got the same impression. In around '93-'94 I finally bought it and when I took it home and took a better look at the cover, I noticed that it looked more like a teenager movie. I didn't like the idea initially, not being what I was expecting, but after opening the box and seeing the huge bulletin board poster, I immediately got into the teenager movie mood and forgot all about my horror game expectations.
Maniac Mansion was really something! One of the best graphics adventures I've ever played. I also liked the nuclear bomb alarm joke as, coming from a military family, I was obsessed with nukes during the Cold War. I used to watch lots of documentaries, read books on Hiroshima and Nagasaki and live in constant fear of a nuclear blast since I was around five years old! :-)

A game compilation published by Ocean Software in 1989 for the Atari ST and the Amiga. The featured games are Captain Blood by Exxos (Ere Informatique), Taito's Arkanoid 2 - The revenge of Doh, Xenon by the Bitmap Brothers and Crazy Cars by Titus. The Atari ST release has got Super Hang On instead of Crazy Cars. This video features unboxing, review and CRT capture of the four games running on real hardware.

REM *** CONTENTS ***
00:00 Introduction
00:35 Unboxing and Review
01:34 Captain Blood
02:45 Arkanoid 2 - The revenge of Doh
04:20 Xenon
05:55 Crazy Cars and Super Hang On
07:55 Instructions Manual
08:30 Box Contents Overview
08:50 Ending

REM *** User's Memories ***
Unlike most of the Amiga and Spectrum stuff, this game pack is not mine. I bought it from eBay in around 2008 just to finally own it, because the magazine advert had been haunting my memories since 1989. I don't think it was the compilation itself, but rather the magazine which I loved. Not that it's a bad package. All four games are really great and you could have them at the price of one. I liked the golden statue of the bike, spaceship etc on the cover, but not as much that of the Amiga version which has a car instead.

A flight simulator released by Dynamix/Sierra for IBM Compatibles in 1989 and ported to the Amiga in 1990. This video features unboxing, review and comparison of the game's versions, as well as CRT capture of one mission running on a real Amiga 1200.
A-10 Tank Killer has got nice graphics and sound featuring digitized photos for the menu screens and cockpit, as well as good filled polygons during gameplay. The game is fast paced, though maybe too much, but not very realistic.
The flight model is more or less OK for the time; they got some of the expected behaviour right (with a bit of imagination), but many things are exaggerated, while weapons' modeling and delivery is simplified. So, by adjusting yourself to the game's reality it can be fun to play.
Sound is OK on the Amiga and Soundblaster, but great on the MT-32.
It can be quite slow on low-end machines with the graphics maxed, but it's very fast on high-end computers.
In 1991 version 1.5 was released, sporting various improvements. The VGA and Amiga versions look almost identical. On EGA it looks good and CGA is the most graphically limited version, though gameplay is equally good on all formats.
Overall, it is a fun game to play.

REM *** CONTENTS ***
00:00 Introduction
00:17 Unboxing and Review
08:40 Sierra's 10th Anniversary Catalogue
11:10 Overview of the Box Contents
11:36 Versions' Comparison Amiga vs VGA, EGA, CGA
14:29 Rankings
14:55 Gameplay of one mission - Amiga 1200 (68030)
21:16 Debriefing and ending

REM *** User's Memories ***
I saw an A-10 on the cover, so I bought it for my Amiga 500 without having read any reviews beforehand.
Generally, if it was or looked like a flight sim, I'd buy it in those days.
Initially I was disappointed with the lack of realism, though I liked some things such as the VVI and lift calculation missing from other games like F-29 and Falcon on the Amiga, as well as the digitized cockpit photos.
But overall, I thought it was a nice game so I'd play it again every now and then.
It was quite slow on my A500, so I used to reduce the 3D window size a bit. When I got an A1200 it run OK on max settings, but game time felt a bit too fast.
There's a receipt left in the box, but I don't think it's for this game. If memory serves I payed approximately 6000 and got it from another computer store, but I can't be sure after all these years. Or maybe I bought something else with it.

Mr. Computer's new year wishes for 2022 featuring a retrospective of last year's videos.
Mr. Computer, all the microcomputers in the household and the user, wish you all a Happy New Year.

A futuristic 3D shoot 'em up game developed by Astral Software and published by Millennium in 1990. This video features unboxing of the Amiga version, as well as CRT capture and comparison with the Atari ST and PC DOS releases on real hardware.

REM *** You can also watch this in High Definition on my YT cahnnel ***
GOTO https://youtu.be/jl4y87l8gMQ

Resolution 101 sports a nice blend of 3D and 2D graphics, moving at very high speeds, which look similar to Astral's previous hit called Archipelagos.
The ST and Amiga versions look almost identical with some minor differences in some static screens and graphical effects, which look better on the Amiga.
It runs more smoothly on the Atari though, making it more enjoyable.
On PCs with VGA cards it features some additional ground patterns and effects, but on EGA the colours are limited.

The game's audio features some nice sound effects and a catchy rock 'n' roll music track, all playing at the same time, which sound best on the Amiga.
On the ST it also sounds good, but music pauses during sfx playback can become annoying after a while.
The PC version is limited to effects only, but the soundtrack was added in the American release titled Hoverforce, a year later.

Difficulty is just right. It starts quite easy and gradually becomes harder, until it can be completed without too much hassle.
Summing up, it is a great game on all formats.

REM *** User's Memories ***
I first read about it on Pixel magazine in September 1990's Special Review. I liked simulators and it looked like a sci-fi one, so I was bought.
When I first played it on my Amiga the soundtrack seemed a bit out of place, but it was catchy, so I liked it in the end.
The game was more or less as I had imaged it when looking at the screenshots. I liked the criminals' faces (who are actually the developers), the copper horizon and the 2D sprites reminding me of Archipelagos, which I'd also bought and played quite a bit.
Although I used to play it on the Amiga, I think I like it better on the ST because it's slightly smoother. But if the sound is on, then the Amiga wins by a tight margin.
Overall, it's great on all platforms, so ranking it was a bit hard.

REM *** CONTENTS ***
00:00 Introduction
00:40 Unboxing and Review
08:06 Archipelagos vs Resolution 101
09:00 The Amiga version
10:25 The Atari ST version
11:15 The IBM PC Compatibles version
12:30 Side by Side Comparison
14:57 Rankings
15:57 Ending

AmigaのCPUをPiStormと取り替えて Raspberry Pi3A+をアクセラレータ カードとして利用します。
こちらの動画で OSや必要なソフトのインストール方法を紹介します。
撮影日:2021年08月04日

REM *** Youtube チャンネルでフルHDでも観られます ***
GOTO https://youtu.be/YgwP5NzFOIw

REM *** 目次 ***
00:00 はじめに
00:25 組み立て
01:09 Raspberry Pi OSのインストール
04:44 OSの起動の高速化
05:51 PiStormのソフトのインストール
07:28 CPUエミュレータの設定と使い方、OS1.3
11:04 PiStormサービスのインストールと使い方
13:04 HDとKSROMイメージの準備
14:25 OS3.9、68030のエミュレーション
15:58 PiGFX RTGドライバーのインストール
19:27 Mac エミュレーション
22:39 A314エミュレーションのセットアップ
26:09 Piコマンドの使用例
27:43 OS3.9、68040のエミュレーション
28:55 3Dゲーム 「Genetic Species」
30:16 インターネットアクセスの設定
36:44 シャットダウンとエンディング

SAM's introductory program, written in BASIC, which can be found on one of the accompanying tapes that come with the SAM Coupé. This video features CRT capture of the demo running on a real Sam Coupé.

REM *** You can also watch this in High Definition on my YT channel ***
GOTO https://youtu.be/QNuqu2CiyVA

REM *** CONTENTS ***
00:00 Power ON and Tape Loading
01:08 Introduction to the SAM Coupé
02:05 Graphics' demonstration
05:17 Stereo Sound Effects
06:38 The MGT Anthem
08:10 Ending

A flight simulator for the Acorn Archimedes released by Simis in 1989. This video features an unboxing, review and CRT capture of one mission running on a real A3000.
Interdictor is a predecessor to the well known Mig-29 Fulcrum developed by the same company in 1991. The 3D graphics, although not too detailed, are good and move smoothly at all times, while the title screen is not bad.
The sound features some good sound effects, but there is no music track.
The flight model was very good for the time of release and it received further improvements in Mig-29.
Mouse control is one of the best found in simulators, but it still takes some practice to get used to (especially if you're sitting on the left of the Archie, have a camera in front of the keyboard and try to reach for the mouse to the right).
Game difficulty is low, since the enemy fighters don't put much of a fight, but as you progress in the game they attack you in greater numbers while assisted by SAMs, so it gets more challenging.
Overall, one of the best flight simulators of the 80s.

REM *** You can also watch this in High Definition on my Youtube channel***
GOTO https://youtu.be/PAJNFH9ogss

REM *** Contents ***
00:00 Introduction
00:20 Unboxing
01:20 Instructions and Review
07:23 Interdictor vs Mig-29 Fulcrum
08:29 Loading and Gameplay
14:25 Shutdown and Ending

REM *** User's Memories ***
I first read about the Archimedes in Pixel magazine. In the issue where they reviewed the A3000 (the one with Batman on the cover, seen in the video), or in one of the later issues, they mentioned a flight simulator for the Archimedes with great graphics running at lightning speeds, which "shows what the machine is capable of". I'm pretty sure that they were referring to Interdictor.

REM *** MORE ON THIS CHANNEL***

REM * Unboxing the games I bought between the late 80s and 2010 *
REM * There's approximately 200 of them, so it'll take a while to complete *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmB5cmFIJVH7MYkJVi1tPPiX

REM * The Internet of the past with trips to the old Internet*
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmBEMQU7O-iUlciao25Z9NXS

REM * My game patches and translations *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmALnq34lhu7ra-BnSTKOT64

REM * Unboxing the Computers & peripherals I bought between late 80s and 2010 (the ones for which I still have the boxes at least) *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmC5O_9dNiQiOmb_OPff1Z4z

REM * Tips & Tutorials *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmCDFYi3eqxaXtbqC2l1RT64

GOTO My channel for more videos!

A flight simulator developed by Argonaut Software and published by Electronic Arts in 1991. This video features an unboxing of the Amiga version, a review and CRT capture of one mission on a real Amiga 1200 (CPU 68030) with a 1084 CRT Monitor.
Birds of Prey is most memorable for its impressive intro and the no less than 40 military airplanes it lets you fly.
So, you could finally fly almost any aircraft you'd ever wanted on your computer, or even put yourself in the shoes of the enemy, as Soviet ones were also included.
It's got nice graphics with filled, light sourced 3D models and good sound effects, but there's only one generic cockpit for all aircraft, though it's got all the necessary instruments often absent in other simulators of the time.
Aircraft systems are common to all airplanes and weapon loadouts and delivery can be unrealistic, especially the gun tracking.
Ground model sizes and some distances seem a bit exaggerated, but there's real time alternation between day and night and you can change the terrain colour to simulate green fields, desert and snow.
The flight model is quite good for the time period with different characteristics for each airplane, giving you a sense of flight, though it's got its quirks leading to some odd handling.
Furthermore, the game features an East vs West dynamic campaign, meaning that the results of each mission type you fly have an effect on resources available for you and the enemy, in subsequent flights.
Summing up, it's an adequate sim with a plethora of nice features which was quite popular on the Amiga.

REM *** You can also watch this in High Definition on my Youtube channel ***
GOTO https://youtu.be/UXunysV8CeQ

REM *** Note ***
I recorded two missions, the first one played a bit rushed to get the hang of it, but it's less than 10 minutes long, and the second one in a more realistic way, but it was over 15.
So, I had a hard time deciding which one to include in the video. A flip of the coin decided that you'd get the short version, both times, so here it is.

REM *** User's memories ***
I'd never read any review of the game back in the day, but the box caught my attention at a computer store. It was there every time I entered to buy something else, so one day I gave in and finally bought it.
I liked the intro, but thought that there's no way that the game actually looks like that, which of course it didn't. When I played it, I liked the cockpit featuring many instruments missing from other sims, but was a bit disappointed that it was generic. That's all I can remember at the moment.
I'm not sure if the box shown in the video is mine or a replacement from ebay, as I lost some of my originals in 1997 (eventually replaced most of them), but the last time I bought anything retro related was in 2010, so I can't recall.

REM *** Contents ***
00:00 Introduction

00:11 Box overview
00:58 Unboxing and review
12:14 Birds of Prey Intro
13:09 Title Screen, Mission selection and Arming
14:36 Gameplay - Blizzard 68030
23:23 Debriefing and ending

REM *** MORE ON THIS CHANNEL***

REM * Unboxing the games I bought between the late 80s and 2010 *
REM * There's approximately 200 of them, so it'll take a while to complete *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmB5cmFIJVH7MYkJVi1tPPiX

REM * Unboxing the Computers & peripherals I bought between late 80s and 2010 (the ones for which I still have the boxes at least) *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmC5O_9dNiQiOmb_OPff1Z4z

REM * The Internet of the past with trips to the old Internet*
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmBEMQU7O-iUlciao25Z9NXS

REM * Tips & Tutorials *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmCDFYi3eqxaXtbqC2l1RT64

REM * My game patches and translations *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmALnq34lhu7ra-BnSTKOT64

GOTO My channel for more videos!

My Amiga 1000 shows a turquoise screen when switched on, indicating an error in the Kickstart WCS memory. Since the Pi Storm lets you load ROM images, I thought I'd remove it from my A500 and try it on the 1000.
Anyway, the Amiga may not really be repaired, but now it works.
P.S. Sorry about the "your typical youtuber" clickbait title, but it sounded so pompous to me, that I had to joke about it.

REM *** You can also watch this in High Definition on my Youtube Channel ***
GOTO https://youtu.be/iu_vP7nlnxY

REM *** CONTENTS ***
00:00 The Amiga's malfunction
00:28 Replacing the CPU with the Pi Storm and a Raspberry Pi 3A+
01:39 Switching on to see if it works
02:04 Kickstart 1.3 - 128MB Z3 RAM
02:34 Kickstart 3.1 - CPU 68020
03:02 Amiga OS 3.9 - CPU 68040 - RTG - A314 Emulation
04:39 Safe shutdown and power off
05:03 Ending

REM *** MORE ON THIS CHANNEL***

REM * The Internet of the past with trips to the old Internet*
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmBEMQU7O-iUlciao25Z9NXS

REM * My game patches and translations *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmALnq34lhu7ra-BnSTKOT64

REM * Unboxing the games I bought between the late 80s and 2010 *
REM * There's approximately 200 of them, so it'll take a while to complete *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmB5cmFIJVH7MYkJVi1tPPiX

REM * Unboxing the Computers & peripherals I bought between late 80s and 2010 (the ones for which I still have the boxes at least) *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmC5O_9dNiQiOmb_OPff1Z4z

REM * Tips & Tutorials *
GOTO https://www.youtube.com/playlist?list=PL4lNmaj7owmCDFYi3eqxaXtbqC2l1RT64

GOTO My channel for more videos!

SHOW MORE

Created 4 years, 4 months ago.

89 videos

Category Gaming

Videos of Retro Computers from the 80s and early 90s, featuring Hardware, Games, Applications, related Books and Magazines, as well as programming and patches.
I will be uploading videos of the Commodore and Amiga computers, Amstrad CPC, ZX Spectrum and QL, BBC Micro, Acorn Archimedes, Atari, MSX, MGT Sam Coupe, PC XT & AT, Texas Instruments and many more.
You can also find Mr.Computer on...
Youtube: https://www.youtube.com/channel/UC5yNVKm_aInl9Ee7HkoI_QQ
DailyMotion: https://www.dailymotion.com/mr-computer
Facebook: https://www.facebook.com/Mr-Computer-109271690478865
Twitter: https://twitter.com/MrCompu25328802