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Square Enix laying off ALOT of Employees
In today's video, we’re diving deep into the latest Square Enix restructuring news and their shift to a multiplatform strategy. Square Enix is stepping away from exclusivity and expanding to Nintendo platforms, PlayStation, Xbox, and PCs. This big change comes after disappointing sales from major PS5 titles, and there's a lot to unpack.
Yesterday, we touched on how Square Enix’s new business plan focuses less on exclusives. Today, we’ll discuss why this is happening. Recent reports confirm that PS5 games like Final Fantasy 16, Final Fantasy 7 Rebirth, and Foam Stars underperformed, failing to meet Square Enix’s internal targets. These AAA titles didn’t reach their expected sales, impacting both Square Enix and Sony significantly.
Bloomberg's article by Mochizuki reveals that while initial sales for these games were promising, they quickly lost momentum. This sales decline has led to serious repercussions, including planned layoffs in Square Enix’s European and American divisions. Interestingly, Japanese divisions remain unaffected, highlighting differences in labor laws and business practices.
We’ll explore why Triple-A game development costs are becoming unsustainable and how this shift is impacting the industry. Development costs are skyrocketing, making it harder for games to turn a profit. Unlike the PS2 or PS3 eras, where risks could be taken and smaller games could succeed, today’s market demands high sales just to break even.
We’ll also touch on Sony’s latest financial report, revealing a dip in PS5 system sales year-over-year, and the appointment of a new two-headed CEO for PlayStation, including Herman Holst. With the gaming industry facing many challenges, from underperforming games to rising development costs and shifting market strategies, it’s a critical time for gamers and developers alike.
Why isn't Final Fantasy 7 Remake on Xbox yet? Why are development times getting longer with new hardware demands? And how does this affect the future of gami..
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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