Walking and Use Action State Logic ~ Making a Resource Gathering Game in Unity ~ Part 7

First published at 13:32 UTC on February 18th, 2023.
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Setting up player logic for switching between walk, use, and idle animation states purely through code in Unity. This approach overcomes the weaknesses of blend trees for four directional animation by allowing transforms to be animated without blend…

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CategoryScience & Technology
SensitivityNormal - Content that is suitable for ages 16 and over
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